Sep 29, 2006, 02:03 PM // 14:03
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#21
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Ascalonian Squire
Join Date: Aug 2006
Guild: Heroes and Nemesis
Profession: Rt/
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Around tyria my rit is getting sum notarity. I have made countles friends that ask for my help since going thru the quests. I dont even do resto. There have been missions where more thne half a group wold leave and with smart play none of us would die and still complete missions.
Rits are extremely powerful, it is to bad there are alot...ALOT! of people that misuse or do not know there capabilities making it hard for the better rit users.
If there was one thing i wish a rit had it would be 1 run skill. every other class has atleast 1 except for rits. (Sorry i count the necros lil teleporting thing as a run >.<) id want sumtin like destroy target spirit, u run/move(w/e it is) ??...??% faster ^_-
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Sep 29, 2006, 02:32 PM // 14:32
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#22
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Ascalonian Squire
Join Date: Sep 2006
Profession: Rt/
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I too like to play the rarest classes.
I agree, as well, that a restorationalist and a monk is better than two monks.
So do many of you think the rit will become an extremely rare class once Nightfall is released? I know such would make it harder for people new to the ritualist class to join groups, but those of us with experience as a ritualist still won't see too much of a problem.
Overall, I have noticed that no one can pin down exactly what a Ritualist can do better than all other classes. Other than versatility. I do enjoy being able to fill any niche a party may need; however, does this ability make the ritualist like the mesmer class - a class mainly geared toward advanced players?
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Sep 29, 2006, 06:33 PM // 18:33
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#23
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Banned
Join Date: Jun 2006
Location: Good question
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No one can really tell people how good resto rits really are. So i propose someone goes into a mission and record. (thannakai[spelling?] temple sounds good) Just run Spirit Channeling, Preservation, or AwS. Im sure people would like to see that resto rits are good and that they can take place of monks in missions.
P.S. if u cant seem to find a use for rit in pvp AwS+hp is cool.
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Sep 29, 2006, 06:51 PM // 18:51
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#24
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Krytan Explorer
Join Date: Dec 2005
Profession: E/Me
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In my experience, finding groups with a restoration rit is harder than with a monk, but still easier than average. Groups looking for healing aren't exactly rare, and maybe two-thirds of the time a group will "settle" for for a rit when they can't find a monk.
I don't think rits are that hard to play, but I wouldn't suggest it for a Guild Wars newbie. I think A-net has said they're making all of the chapter-specific professions a little more complex.
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Sep 30, 2006, 12:49 AM // 00:49
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#25
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Ascalonian Squire
Join Date: Aug 2006
Guild: Heroes and Nemesis
Profession: Rt/
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If i get the material to record, feel free to leave sum info for me to find out how, i will gladly record wut i do with my rit. I mean i emphasize that smart play can get a character ne where.
Xuepo i think a possible answer is that a rit can do wut others will need to prof change to do. Also its overall effect on everyother class is beneficial.
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Sep 30, 2006, 02:20 AM // 02:20
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#26
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Furnace Stoker
Join Date: Mar 2006
Location: New Zealand
Profession: Me/R
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Quote:
Originally Posted by The OP
They can deal lightning damage, but still not as much damage as an elementalist can.
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That's not true, I have chanelling builds that can easily outpower any lightning ele. Spammability and Energy management come quicker than it 'would' an ele.
Quote:
Originally Posted by Xuepo
So do many of you think the rit will become an extremely rare class once Nightfall is released? I know such would make it harder for people new to the ritualist class to join groups, but those of us with experience as a ritualist still won't see too much of a problem.
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I actually hope the rit doesn't start a new wave of gimmickry causing a huge influx of players to play it and then ruin the rit's reputation *looks at assassins*
Aside, there are a few skills from Nightfall that I really like, especially that make-off of the IW spell... forgot the name...
Last edited by Terra Xin; Sep 30, 2006 at 02:24 AM // 02:24..
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Sep 30, 2006, 03:01 AM // 03:01
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#27
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Desert Nomad
Join Date: Oct 2005
Guild: None, free and clear
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When ANet introduced the 2 new prof in Factions, they said that Sins bring movement contro dynamics into the game, and Rits positioning control. They also said that Rits are the best in managing the time dimension of the game. Basically meaning that good Rits should be able to predict how the battle is going to unfold and position their Spirits in such a way that the party gains the biggest benefits. Least that's what they said.
I don't think that Rits are all that versatile. Having played Mesmer, Necro, and Rit, I think out of the 3 Rits are the least versatile prof. I think the best thing about Rits is that they require some out of the box thinking. Their skills are unique and often times hard to counter (how exactly do you counter a Weapon or an Item Spell?). And you can do a lot of mix and match- you can do damage, all the while protecting your party, or healing.
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Sep 30, 2006, 04:23 AM // 04:23
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#28
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Banned
Join Date: Jun 2006
Location: Good question
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U cant really say that resto rits are really going to prosper if ur like me u have a gajillion characters and one is a monk. Ive looked into the skills already and unless they change skills before the actual release revitalize will pwn all... now i cant really think of any build other than rit lord and resto rit for a rit so really having one is practically pointless.
P.S. I think anet knows something about rits we dont know if we can only think of a good 5 basic builds to run with...
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Sep 30, 2006, 07:47 AM // 07:47
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#29
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Ascalonian Squire
Join Date: Aug 2006
Guild: Heroes and Nemesis
Profession: Rt/
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Quote:
Originally Posted by Hella Good
When ANet introduced the 2 new prof in Factions, they said that Sins bring movement contro dynamics into the game, and Rits positioning control. They also said that Rits are the best in managing the time dimension of the game. Basically meaning that good Rits should be able to predict how the battle is going to unfold and position their Spirits in such a way that the party gains the biggest benefits. Least that's what they said.
I don't think that Rits are all that versatile. Having played Mesmer, Necro, and Rit, I think out of the 3 Rits are the least versatile prof. I think the best thing about Rits is that they require some out of the box thinking. Their skills are unique and often times hard to counter (how exactly do you counter a Weapon or an Item Spell?). And you can do a lot of mix and match- you can do damage, all the while protecting your party, or healing.
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You do realize the second part of paragraph two is why they are greater then the other two classes there right...mes n nec can be versatile to...BASED ON SECONDARY >.<
Item spells cant be stopped as of yet other then staing away from the CoS or grasping guy. as for weapons there down side is one per player so no stacking.
well if they would stop being rediculous rit lords we might see more people venture off into builds
Twisting > Lord
Grasping > CoS
Wanderlust + earthbind is not worth the time n energy
non attuned healers usually rnt as good(USUALLY)
I have a huge gripe...WHERES THE 20/20 Binding rituals staff?????
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Oct 01, 2006, 03:21 PM // 15:21
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#30
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Krytan Explorer
Join Date: Jul 2006
Location: East Coast
Guild: Soldier's Union [SU]
Profession: N/Me
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I rather enjoy my rit..and I find 1 of 2 niches for him.
1. Resto/heal. Despite the suggestion in places that /Mo is a terrible 2ndary class, I run Rit/Mo. Between the +3 regen of recup, the 120+ HP spike of Life spirit, Shelter, union, Shadowsong, Dissonance, Distortion, the condition-removal of Body and Soul, the weapon spells........well, there are some niiiiiiiiice group protections there. Essentially, we make a great 2nd monk....or first one. The right spirits at the right time make a ton of difference.
2. What's the term? Spirit Spammer? I'm okay with that. Like a MM, I can add, at will, 4 more party members who can pour on damage. Yesterday, and three spirits were pouring almost 80 damage / sec on baddies--without using chanelling zaps. This was plain old damage. The added advantage? I don't need a corpse to kick it off.
My one complaint...over and over again, as healer or as spammer: too few groups understand the spirits I put up. I say, "pull back to spirits," and the goup goes off and fights outside the spirits' range. No healing benefits, no +3 ticks, no damage additions. In general, we need to educate the community about how we work.
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Oct 01, 2006, 04:50 PM // 16:50
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#31
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Lion's Arch Merchant
Join Date: Mar 2006
Location: New Jeresy
Profession: R/
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Quote:
Originally Posted by englitdaudelin
My one complaint...over and over again, as healer or as spammer: too few groups understand the spirits I put up. I say, "pull back to spirits," and the goup goes off and fights outside the spirits' range. No healing benefits, no +3 ticks, no damage additions. In general, we need to educate the community about how we work.
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Wow how true people should open there eyes more and see the easy way to things i drop pain,bloodsong,and shadowsong down it helps and dont flame me for not being a healbit#$ not my job imo i hate healing. all calsses are very capeable of keeping them selves alive. i can pour a pissload of damage out and stop mobs with shadosong. plus using union helps everyone
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Oct 02, 2006, 10:25 AM // 10:25
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#32
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Wilds Pathfinder
Join Date: Sep 2005
Location: Room V
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Right now I'm leaning more towards playing restorationalist once Nightfall comes out. I've been accepted into groups for 2 missions as a channeling rit, the rest of the time people practically begged me to be a healer.
Also, englitdaudelin makes a great point about the spirits. Too many people still don't know how they work. I find myself running up almost to where the warriors are just to drop my recuperation and preservation, simply because people in PvE still don't pull mobs to the backline. I've found myself bringing Draw Spirit just for this reason, when I really shouldn't have to.
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Oct 02, 2006, 12:47 PM // 12:47
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#33
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Krytan Explorer
Join Date: Jul 2006
Guild: Cookie Cutter [FTW]
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[QUOTE=Terra Xin]That's not true, I have chanelling builds that can easily outpower any lightning ele. Spammability and Energy management come quicker than it 'would' an ele.
QUOTE]
Have you ever actually played a tri attunment ele, usein restoration to cover the dual attunments? They can crank out 140 dmg spells non-stop for a minute without stopping. and then they require about 5-6 seconds to reset enchants and keep pounding.
They're better than channeling rits not only because of supeior dmg but because they dont need spirits nearby nor do they need to sacrifice the use of their weapons. a lite ele can easily keep up with any channeling rit.
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Oct 03, 2006, 04:46 PM // 16:46
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#34
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Ascalonian Squire
Join Date: Sep 2006
Profession: Rt/
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So overall it seems the niche of the ritualist in everyone's thinking is the ability to fit any need of a party. This is interesting; considering the ritualist at first was meant to hold ground, now the ritualist is as versatile, if not more so than a ranger.
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Oct 03, 2006, 05:33 PM // 17:33
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#35
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Lion's Arch Merchant
Join Date: Oct 2005
Guild: BloodBath & Beyond
Profession: Rt/
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Quote:
Originally Posted by Kais Unduli
Also, englitdaudelin makes a great point about the spirits. Too many people still don't know how they work. I find myself running up almost to where the warriors are just to drop my recuperation and preservation, simply because people in PvE still don't pull mobs to the backline. I've found myself bringing Draw Spirit just for this reason, when I really shouldn't have to.
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Lol, I find that too many PUGs do pull mobs to the backline, when they absolutetly shouldn't!
But yeah, using spirits is completely different when playing with henchies than with PUGs. With henchies, I can lay my offensive spirits strategically, and then Ctrl-Shift-Space for the battle to begin. With PUGs, I have to let the warriors grab aggro, then I can nudge up to the edge of battle and begin placing my spirits. Either way works, you just have to feel out the party in the first battle.
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Oct 03, 2006, 06:21 PM // 18:21
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#36
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Wilds Pathfinder
Join Date: Oct 2006
Location: South Africa
Profession: N/
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Funny, my favourite professions to play is Rit and Mesmer and both of these classes has been mentioned as being the rarest!!! Both of these classes are extremely powerfull if you take the time to notice. The problem with Rit and Mesmer is that if you are doing your job right people doest notice. Its when you screw up that people take note.
Lets compare Rit to a few classes:
Necro:
MM --> High spawning power, boon of creation (even after last update), explive growth. Much more powerfull that a Necro MM. Who cares that my flesh golem is 2 levels lower than normal. Who cares that I have 2 less minions than a Necro. I have not found energy management to be a problem, and people keep forgetting explosive growth!!! In areas where there is alot of enemies that bunch I can deal more damage than any other class with bone minions. Just keep on spamming it and watch the corpses pile up
SS --> As a Rit Lord with mark of pain and painfull bond I can deal compareable damage. In some specific missions/quests I can actually do more damage.
Monk has allready been mentioned, with examples given so I wont touch on that.
Elementalist:
Again I mention Rit Lord build. With Mark of Pain and Painfull bond there isnt any ele that can deal the same amount of damage that I can. The only challenge that Rit's face compared to an ele, is that we have difficulty targeting. While it is possible to target a specific enemy with your spike, it is extremely difficult.
Warrior:
I wont go into details since I can remember the exact names of the items, but let it be enough to say that I can tank the same, if not better than any wammo. Throw in vengefull was khanei and no warrior can compare to me.
I am leaving out the other classes, since I have not really played them enough to compare them.
No doubt some people will disagree with me on various points, but I invite them to try some of the builds that I mentioned, and then come back and tell me you dont agree with me.
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Oct 04, 2006, 12:19 AM // 00:19
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#37
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Krytan Explorer
Join Date: May 2005
Location: Cali
Guild: Mending For The [win]
Profession: W/A
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Think of the ritualists as rangers. They are the jack of all trades, except spell-caster style. They can capitalize on healing, dealing spikes, or supporting with weapon spells. Basically, another support class to empower the warriors, monks, and elementalists.
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Oct 04, 2006, 04:47 PM // 16:47
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#38
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Hell's Protector
Join Date: Jul 2005
Guild: The Eyes of Texas [BEVO]
Profession: D/A
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Quote:
Originally Posted by random.name
The only challenge that Rit's face compared to an ele, is that we have difficulty targeting. While it is possible to target a specific enemy with your spike, it is extremely difficult.
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And immobility. Ritualists are very good at causing nice damage to random folks at a fixed location (i.e. holding a specific door, etc.). If the enemy simply moves out of range, the offensive spirit Ritualist can do very little (i.e. Draw Spirit on 3+ damage spirits isn't practical) to continue the pressure.
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Oct 04, 2006, 05:11 PM // 17:11
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#39
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Lion's Arch Merchant
Join Date: Oct 2005
Guild: BloodBath & Beyond
Profession: Rt/
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That's why I always use Assassin's Promise as my elite in offensive spirit builds (in PvE anyway). It refills my enrgy bar quickly, and ensures that all my spirts will be recharged if one drops, or if I need to move the offensive line up to the enemy. I don't get to use Wanderlust, but I'd rather end each battle in PvE with full energy and all spirits recharged.
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Oct 04, 2006, 10:30 PM // 22:30
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#40
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Wilds Pathfinder
Join Date: Dec 2005
Profession: Me/Rt
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Today, Esoteric Warriors used a Ritualist against Peace And Harmony.
The Ritualist was a Chaneller with Restoration on the side.
It make me so happy to see one in high level gvg!
It gave me a twinkle of hope for the class.
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